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Ex-Dragon Age Dev: ‘I’d Quit’ If You Forced A Single Player RPG To Go Live Service
Ex-BioWare devs of Dragon Age fame are free to comment on how ridiculous the notion is that Veilguard failed because it wasn't a live service.
Ex-Dragon Age Dev Say He'd Have "Quit" If Live Service Was Forced Into a Single-Player Game
Mike Laidlaw, former creative director on Dragon Age, commented on the statements by EA's CEO that Dragon Age: The Veilguard didn't meet expectations.
EA Thinks Dragon Age: The Veilguard Would Have Done Better If It Were Live Service
Electronic Arts CEO Andrew Wilson recently spoke on an earnings call about the underperformance of Dragon Age: The Veilguard, which reportedly reached 1.5 million players. This was apparently around half of what EA was projecting,
Dragon Age Devs React To EA's Live Service Comments: “I'd Probably Quit”
The Veilguard may have performed below the company's financial expectations. These comments have made their way to the team at BioWare and beyond, and they haven't been received well by key Dragon Age figureheads.
"I'd probably, like, quit": former Dragon Age leads react to EA's suggestion The Veilguard should have been live-service
Former Dragon Age lead developers have reacted to the suggestion by publisher EA that the series' most recent entry
Dragon Age: The Veilguard Failed Because It Wasn't Live Service, EA CEO Seems to Suggest
According to Andrew Wilson, the CEO at EA, one of the reasons why Dragon Age: The Veilguard didn't meet its internal sales expectations could be because it didn't ship as a live service product. Speaking during the firm's recent quarterly earnings call,
EA Reacts To Dragon Age: The Veilguard Coming Up Short And Explains What Happened
The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape."
Dragon Age: The Veilguard Failed Due to Lack of Live-Service Elements, Says EA
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite radically over the last decade. Games like Destiny and Fortnite have encouraged developers to look toward making its games everlasting rather than an experience that lasts a finite amount of time.
EA suggests Dragon Age: The Veilguard might have sold better if it was live-service - so what does this mean for Mass Effect 5?
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the publisher's top brass appear to have suggested.
EA thinks Dragon Age flopped because it wasn’t a live service game
The Veilguard failed because it lacked 'shared world features' according to EA, as the publisher's attitude to single-player games shifts again.
Did Dragon Age: The Veilguard undersell or face unrealistic expectations?
The Veilguard, which of course was one of the subjects of EA’s February earnings call with CEO Andrew Wilson. Dragon Age: The Veilguard sold 1.5 million copies in its first two months post-release — 50% of what EA higher-ups expected for the game to sell in that time (or perhaps the better word is “needed,
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EA Says ‘Dragon Age: The Veilguard’ Failed Because Of No ‘Shared-World’ Features
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
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Electronic Arts CEO Andrew Wilson argues that the future of single-player games is a live-service hybrid
The Veilguard missed its sales targets, with EA's CEO suggesting the audience wanted something more akin to live service titles.
5h
on MSN
Dragon Age Co-Creator Offers EA Some Advice: Follow Baldur’s Gate 3 Developer Larian’s Lead
Former BioWare developers have offered their thoughts on Dragon Age: The Veilguard and recent comments from the CEO of EA ...
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